Here’s a bit about me!
Hi! I'm Eudald, a VFX artist specialized in Houdini and Nuke, graduated with a Higher Master's Degree in VFX in FX Barcelona Film School.
My background extends with experience in video edition, filmmaking, photography, and motion graphics for e-sports, web, press and social media.
You can explore some of my software skills alongside and my projects through the following pages.
I actively seek opportunities to grow, innovate and contribute to a dynamic team. If you're looking for a dedicated VFX professional with a cretive background and passion for taking on new projects, I'd love to connect with you.
Software Skills
REELS
FX Reel
FX Reel
Realtime VFX Reel
CFX Reel
BEYOND - Final Master's Project 2025
Inspired by Rebel Moon & Fallout
It has been a journey of over six months, filled with hard work, learning, and problem-solving. The project is entirely developed by me, except for a few assets sourced from libraries. In this project, I created various types of simulations, procedural workflows, texturing, lighting, compositing, and more.
Software used: Houdini, Substance 3D Painter & Nuke.
Rookie Awards 2025 entrance with extended breakdown:
Glass Fragmentation
Inspired by League of Legends World Championships 2021 Cinematic.
Customized a library character by modifying its texture. Created an RBD glass fracture and environment. Enhanced reflections with strategic blue-purple lighting.
Software used: Houdini & Nuke.
Vellum Patterns
Rebelway course "VEX for Houdini Artists" final lesson.
Vellum simulation done mostly using the VEX language. Two patterns have been made from scratch to make a smooth transition. Has been rendered using Karma.
Software used: Houdini & Nuke.
Western Farm
Inspired by Red Dead Redemption 2.
Real-time VFX working with Houdini for heightfields, HDAs, RBD, and Pyro simulations. Everything was brought into Unreal Engine 5.6, where I built the lighting, blueprints, materials, and used Niagara to create the campfire.
Software used: Houdini & Unreal Engine.
Electromagnetic Pulse
Inspired by The Matrix.
Modified a ship model to match the 'Nebuchadnezzar' aesthetic from The Matrix. Designed a wired tunnel with dynamic electromagnetic pulse interactions. Added lens flares to the lights for a more authentic and immersive touch.
Software used: Houdini, Maya 3D, Substance 3D Painter & Nuke.
Silent Incrusion
Inspired by Dune Part I.
Modeled and textured the environment, with custom desert soldier's texture. Combined three crowd animations, adjusting body parts and directions. Aligned feet with terrain irregularities and added a smoke simulation for enhance the secene impact.
Software used: Houdini, Maya 3D, Substance 3D Painter & Nuke.
Silver Fur in Moonlight
Inspired by National Geographic.
Applied realistic grooming to a library deer animation and generated contrast lighting, composed with a moonlit background to create a magical touch.
Software used: Houdini & Nuke.
Water Power
Inspired by Aquaman.
Personalized character animation and Flips simulation with a heavy splash to emphasize the power and force of the main character that ejects characters out of the water.
Software used: Houdini & Nuke.
Magic Spider
Inspired by Harry Potter and the Prisoner of Azkaban.
Spider cleaned and modified to make a particle simulation in which VOPs have been used for some of the effects. Also a sparks simulation has been simulated for when the legs touch the floor.
Software used: Houdini, Photoshop & Nuke.








